Portrait of Dr. Matthias Ehlenz

Dr. Matthias Ehlenz

Computer Scientist · RWTH Aachen University · Head of Operations, MediaLab Lehramt

Extended reality only unfolds its potential for education once the technology becomes accessible to those who create the content: teachers, trainers, and domain experts.

About

Research, teaching, and transfer as one cycle

I am a computer scientist (Dr. rer. nat., RWTH Aachen University) and a trained teacher of computer science and chemistry. For more than ten years I have been working at the intersection of computing and education — from collaborative learning games on interactive tabletop displays and multimodal learning analytics infrastructures to accessible authoring tools for immersive 360° learning environments.

At the Teacher Training Center (Lehrerbildungszentrum) of RWTH Aachen University I built the MediaLab Lehramt, which I now lead operationally; following a very positive evaluation by the rectorate, it was made permanent in 2026 with two tenured positions. I see teaching, research, and transfer not as separate duties but as one cycle: research produces tools, tools drive courses and teacher training — and their use raises new research questions.

10+years of learning technologies research
60+supervised theses
Best Demo Award
(DELFI, LAK, MuC)
2labs built
(LTI Lab, MediaLab)
Research

How do immersive learning environments become accessible, collaborative, and evidence-based?

My research follows this guiding question in three interlocking strands — connected by learning analytics and data-driven evaluation as a cross-cutting theme.

Strand 1

Accessible XR authoring tools

Teachers and domain experts across all disciplines should be able to create immersive content themselves. I address this gap with the open-source project 19squared, a collaborative authoring tool for interactive 360° learning environments — usable from desktop and tablet to VR headset.

Strand 2

Social & collaborative XR

From my doctoral research on computer-supported collaborative learning I bring a deep methodological understanding of how people learn together at and in shared interactive environments — from collaborative authoring to social simulations such as the VR classroom simulation Teach-R.

Strand 3

XR & artificial intelligence

Generative AI is changing both the creation and the experience of immersive environments: LLM-based agents supporting educators in authoring (LAK 2026), AI-supported panorama generation, and RAG-based learning companions in VR — AI as a tool that makes XR more accessible and adaptive.

Cross-cutting

Learning analytics & evaluation

Building on open standards (xAPI) and privacy-aware architectures, I make construction and usage processes in immersive environments visible — from saliency maps of visual attention in 360° scenes to dashboards for educators. All results are consistently released as open source or OER.

Projects

Selected projects

Open Source

19squared

Collaborative authoring tool for interactive 360° learning environments with integrated learning analytics — initiated and substantially developed by me. Presented internationally at LAK 2025/2026, nationally at DELFI, and in 2025 at LEARNTEC in Karlsruhe. → Repository (RWTH GitLab)

Lab · since 2021

MediaLab Lehramt

Teaching-and-learning lab for digital media as a cross-cutting theme in teacher education at RWTH Aachen — conceived, built, and operationally led by me, made permanent in 2026. Broad XR portfolio from Pico and Meta Quest to Valve Index; immersive learning scenarios created with biology, English studies, mechanical engineering, chemistry, ergonomics, technology, and physics. → MediaLab website

BMBF · lernen:digital

D4MINT

Competence center for digitalization in STEM education — a consortium of the universities of Aachen, Gießen, Oldenburg, and Potsdam. Project coordination plus development of authoring tools and teacher training on collaborative learning games; successfully completed in 2025.

VR · Network

Teach-R user hub

User hub for the VR classroom simulation Teach-R at MediaLab Lehramt: connecting developers and practitioners across the teacher-education region, third-party funding acquired for major extensions, co-host of the 2025 developer and user meeting in Aachen.

Lab · DH.NRW

Learning Technologies Innovation Lab

Multimodal laboratory for learning technologies research at RWTH Aachen — eye trackers, depth cameras, microphone arrays, and VR systems, connected by a sustainable multimodal learning analytics infrastructure of my design.

Stifterverband

AI training for teachers

Winner of a Stifterverband ideas competition: design and delivery of AI-related professional development formats for teachers — currently in progress.

Publications

Selected publications

  • Ehlenz, M. (2026). 360°-Medien für konstruktivistisches Lernen mit VR. journal für lehrerInnenbildung (jlb), 26(1), 174–184.
  • Frank, S. & Ehlenz, M. (2026). Supporting Educators through AI: Human-AI Collaboration in Authoring Immersive 360° Learning Experiences. Companion Proceedings, 16th International Conference on Learning Analytics & Knowledge (LAK26).
  • Ehlenz, M., Maquet, F. & Heinemann, B. (2025). 19squared: A Collaborative Authoring Tool with Learning Analytics for Immersive 360° Educational Experiences. Companion Proceedings, 15th International Conference on Learning Analytics & Knowledge (LAK25).
  • Heinemann, B., Ehlenz, M. & Schroeder, U. (2025). Didaktische Konzepte fürs Onboarding und Tutorials in VR-Lernanwendungen. DELFI 2025 — 23rd Conference on Educational Technologies, German Informatics Society (GI).
  • Ehlenz, M., Heinemann, B. & Schroeder, U. (2022). Open Research Tools for the Learning Technologies Innovation Lab. International Journal of Online and Biomedical Engineering (iJOE), 18(14). doi:10.3991/ijoe.v18i14.35077

→ Full publication list

Teaching

Teaching by conviction

My teaching philosophy is constructivist: students learn best with and from each other, in activating, project-based settings. The heart of my teaching are project courses with real target groups — my students have built learning games, authoring tools, and XR applications for schools, teachers, and research labs: software that is still in use today.

Since 2015 my teaching has ranged from foundational courses to disciplinary and subject-didactics teaching, seminars, lab courses, and research focus classes — in German and in English. I have supervised more than 60 theses, most recently predominantly on 360° learning environments, web-XR infrastructures, and AI-supported authoring.

Current · Summer 2026

Ongoing courses

Lab course “Smart Offline Caching for Immersive 360° Learning Environments” and seminar “AI as Co-Teacher? Opportunities and Challenges of Generative AI in Schools” (both in English, RWTH Aachen University).

Teacher training portfolio

  • Virtual 360° field trips
  • Game-based learning & gamification
  • PersonalGPTs in education
  • Hybrid & self-paced formats
Vita

Career

  • Since 08/2025

    Assistant to the Managing Director, Teacher Training Center, RWTH Aachen University

    Permanent position; also head of operations of MediaLab Lehramt.

  • Since 11/2021

    Founder & head of MediaLab Lehramt, RWTH Aachen University

    Conception and realization of a teaching-and-learning lab for digital media in teacher education; made permanent in 2026 after a positive evaluation by the rectorate.

  • 2023 – 2025

    Project coordinator, D4MINT (BMBF initiative lernen:digital)

    Competence center for digitalization in STEM education, consortium of four universities; successfully completed.

  • 08/2023

    Doctorate (Dr. rer. nat.) in Computer Science, RWTH Aachen University

    “A Sustainable Research & Development Ecosystem for Computer-Supported Collaborative Learning with Interactive Tabletop Displays” — magna cum laude, advised by Prof. Dr. Ulrik Schroeder.

  • 2015 – 2021

    Research associate, Learning Technologies (Computer Science 9), RWTH Aachen University

    Research on CSCL, multimodal learning analytics, game-based learning, and open science; built the Learning Technologies Innovation Lab.

  • 04/2015

    First State Examination / Dipl.-Gyml. (Computer Science & Chemistry), RWTH Aachen University

    Teaching degree for grammar and comprehensive schools, grade “very good”.

Community

Engagement in the research community

Networks & committees

  • XR-Learning working group of the GI special interest group on educational technologies — workshops and network proposals
  • DELFI (Conference on Educational Technologies): program committee member since 2023, demo chair & organizing team 2023
  • Reviewer: LAK, EC-TEL, DELFI, ITiCSE, and the AVRiL competition for outstanding VR/AR learning scenarios
  • Co-initiator of the “VR in Higher Education” exchange at RWTH Aachen
  • Member of the German Informatics Society (GI) and the ACM

Awards

  • Best Demo Award — DELFI 2022, Karlsruhe
  • Best Demo Award — LAK 2021
  • Best Demo Award — DELFI 2019, Berlin
  • Best Demo Award — DELFI 2018, Frankfurt
  • Best Demo Award — Mensch und Computer 2016, Aachen
Contact

Get in touch

Research collaboration, talks, teacher training, or XR projects — I am happy to hear from you at mail@matthias-ehlenz.de.